This blog gives you insight on the development of “Verge”, which is developed by Eugene Kuzmin and his team and published by FDG Entertainment. Please note that all images shown and game details revealed are work in progress and may may differ from or not find their way in the final product.
FDG Entertainment was founded in 2001 to produce download games for Java-compatible mobile phones. The games have been offered on operator portals and were pre-installed on millions of Samsung color phones worldwide.
With the release of advanced smartphones like iPhone and Android devices, the company started to produce console quality mobile games and quickly became a successful global player on the App Store and Google Play with over 100 Million iOS and Android game downloads to date. FDG Entertainment teams up with the best indie developers around the world to deliver highly creative games. A big network of partners ensures best quality for each genre with greatly varying styles and gameplay mechanics. FDG Entertainment is privately funded and 100% independent.
Eugene has made the flash game “Nailnoid” in 2008, then “Ragdoll Cannon” and just can’t stop so far. Games are getting larger and more serious, which comes with longer development times and less games released per year. At the moment he’s busy by developing “Verge” as director, writer, programmer and game designer. Genuine gamer.
Vladimir started his game creating attempts around 1994 with his first ZX spectrum. After a big gap, came back and plunged into flash game developing. His games “All we need is Brain” and “300 miles to Pigsland” can easily be found in the web. Since level design is his passion, Vladimir has also contributed to other flash games, as well as the mobile version of “Cover Orange“. Right now, he’s absorbed by the development of “Verge”.
Philipp co-founded FDG Entertainment back in 2001 at the age of 19. Having graduated in Sound Engineering and studied Japanese, Philipp can look back onto a video gaming background of almost 30 years, starting playing games at only 4 years old, witnessing the evolution and growth of the video gaming industry from the big crash in 1983 to nowadays first hand.